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Paradox Interactive

Experienced Game Designer - Victoria 3

Stockholm · Sweden

About the role

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Vendors Youtube, Linkedin, Google, Meta Accept these cookies Decline all non-necessary cookies Career menu Start Jobs Culture at Paradox Employee Log in as employee Candidate Log in to Connect Homepage paradoxinteractive.com Design · Stockholm, Sweden · Onsite Experienced Game Designer - Victoria 3 Apply for this job

Do you want to shape a century of revolutions, reforms, and societal transformation? Are you a creative and dedicated games industry professional with experience in designing deep and yet elegant game systems? If you are ready to bring your craft and experience to a team that offers challenges, trust, and ownership, we want to hear from you!

Your Goal

As a Game Designer working with the Paradox Development Studio in Stockholm, you will be an on-site project team member involved in designing engaging gameplay features and systems under the guidance of the Game Director and Lead Designer. You will have a direct and influential impact on the quality and feel of the game.

We are seeking new employees who enjoy working in a team where everyone supports each other, but where you are also given the freedom and responsibility to take charge of a task and deliver. We care about quality and are motivated by the idea of our many fans around the world praising your work after release. You will thrive in a modern, creative environment where people working with you love their jobs and the games we make.

Responsibilities

Design and implement new game systems and features

Help to deliver the creative vision set by the Game Director

Write and maintain design documentation

Lead feature teams formed with a specific purpose from start to finish

Come up with your own ideas and creative contributions

Work closely with other members of the team to make sure that implementation is done according to the design

Be autonomous and proactive in your work

Coach junior designers and providing constructive feedback on their work

Delegate less complex tasks to junior designers

Uphold good relationships within the team with a clear understanding of expectations for the game we are making

Required Qualifications

5+ years of professional games industry experience in Game Design

A demonstrable experience with complex system and feature designs, ideally including some economy related

Ability to work highly independently with assigned tasks and take responsibility for delivering game design specifications according to the project’s schedule

A genuine passion for strategy games and Paradox games in particular, ideally played a lot of Victoria 3 already

A solid understanding of core loops and player experience

Fluent in spoken and written English

Excellent communication and collaboration skills to work and inspire in a team environment

As a bonus, you might have

An academic or personal interest in history, economics, and/or politics

Experience with programming or scripting

Experience with creating mods for Paradox games

Experience with other strategy games

Tertiary skills in related fields such as UX, Art, or Sound

Who you are

You find motivation in having the freedom and responsibility to take ownership of tasks and deliver on agreed expectations. You care about quality, and the idea of our many fans around the world praising your work after release energizes you. But you also understand the concept of “done is better than perfect” and apply it wisely. You are not afraid to raise issues, you continuously look for improvement, and you seek to inspire your teammates. At Paradox, you will be part of a result-driven, high-trust, and player-centric culture: our games and players take center stage, and our first priority is always to add player value.

Practical Information

Please make sure you include a cover letter where you outline why you want to join Paradox, what level of experience with Paradox games you have, and what other games you play.

We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in examples of gameplay systems and related work that you have previously designed or implemented.

Join Paradox and help us shape Victoria 3! Design rich systems, create meaningful historical events, and build stories players will remember.

Department Design Role Game Designer Locations Stockholm, Sweden

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